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Author: Subject: DND and Table Top RPG's
Marcotic
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[*] posted on 8/7/2010 at 09:38 PM
DND and Table Top RPG's


Is any one down with the DND? Or any table top RPG?


I luv em' workin on a Fallout 3esce post-apocalyptic dnd 4rth edition champaign. Gonna be sweet.


Just sayin'
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[*] posted on 8/7/2010 at 11:56 PM


I do like the table-tops. But not much past 2nd edition ADnD. WotC effed up the system if you ask me.

Been playing 2nd edition for years.

Fallout-esque campaign definitely sounds interesting, however.




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[*] posted on 8/8/2010 at 11:39 AM


Tabletop RPGs are awesome. They have gone out of popularity because they require people to have actual social skills and creativity, unlike all the socalled "RPG" video games out there. It's hard to find anyone willing to exercise those skills anymore.

If you want a Fallout setting, there isn't any need to go reinvent the wheel. There are several systems out there specifically designed for the post apocalypse setting that would be a lot better suited for it than the DnD system would. DnD is really for playing DnD and there are a lot better systems than it out there. It isn't even near the best fantasy RPG system IMO, just the most popular which isn't the same thing at all. Just check a decent game shop and a lot will still be available.

Two games I'd recommend would be "The Morrow Project" and "Paranoia". TMP is a great setting for people setting out from something like a vault while Paranoia is a hilarious game about living in a Vault run by an insane computer. It depends on whether you want to run a serious or funny campaign.
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[*] posted on 8/8/2010 at 01:43 PM


And then there's also the classic "Gamma World" from TSR. The first edition was released in 1978, and used a custom system. The 2010 seventh edition uses the d20 system. Or so sayeth wikipedia.

I'm actually in a game currently with some friends, using the "Wheel of Time" RPG source book. Mostly based on d20, but with a few tweaks to fit the setting. For one, there are no "races." All characters are human (except the Ogier) and instead you pick a "background," choosing which country your character is from. The magic system was also modified, and is still horribly over-powered in combat. At least, that's what the GM said after our two casters rained fiery death down upon a horde of 50 Trolloc beastmen. Their leader was the only one to survive the initial salvo.




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[*] posted on 8/8/2010 at 05:05 PM


I play some 3rd edition D&D, run a couple campaigns in 2nd edition D6 Star Wars. I really enjoyed 2nd edition D&D, most of the new D20 systems bother the crap out of me though.

Used to do paranoia forever ago, i think all the source books are common license now, aren't they?




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[*] posted on 8/9/2010 at 12:01 AM


Of course, the really scary game?
I heard someone decided to mix "Paranoia" with "Call of Cthulhu."




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[*] posted on 8/9/2010 at 08:59 AM


Quote:
Originally posted by Mujaki
Of course, the really scary game?
I heard someone decided to mix "Paranoia" with "Call of Cthulhu."


That would be a cool endgame. Half your clones would be dead and the other half driven completely insane. Cool, I like it!
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[*] posted on 8/11/2010 at 12:43 PM


I've played a few games; none of them ever got very far though. :(

Now I wish I lived in Utah so I could join.




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[*] posted on 8/11/2010 at 04:01 PM


We actually just got a new member for our role playing group so I might actually be able to play on a regular basis. There need to be at least 3 players and a GM/DM for decent sessions in my opinion.



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cl_utch 0
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[*] posted on 8/11/2010 at 04:03 PM


Dorks



FISHING!!!
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[*] posted on 8/11/2010 at 04:07 PM


Quote:
Originally posted by CantAimForBeans
We actually just got a new member for our role playing group so I might actually be able to play on a regular basis. There need to be at least 3 players and a GM/DM for decent sessions in my opinion.


I prefer to have 4 myself. 2 in the party is a little watered down for my taste. 3 works out fairly well.




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[*] posted on 8/11/2010 at 06:46 PM


Quote:
Originally posted by cl_utch 0
Dorks


ROFL!

plus1




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[*] posted on 8/11/2010 at 09:02 PM


Quote:
Originally posted by Chicky
Quote:
Originally posted by cl_utch 0
Dorks


ROFL!

plus1


Jerks.

minus1




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[*] posted on 8/11/2010 at 09:49 PM


Hino, are you saying you are not a dork? Cause I totally don't believe that. ;)



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[*] posted on 8/11/2010 at 11:19 PM


Quote:
Originally posted by Chicky
Hino, are you saying you are not a dork? Cause I totally don't believe that. ;)


I didn't say that. I said one word, and I stick with it. :P




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[*] posted on 8/12/2010 at 10:53 AM


Quote:
Originally posted by HiNoKitsune
Quote:
Originally posted by Chicky
Hino, are you saying you are not a dork? Cause I totally don't believe that. ;)


I didn't say that. I said one word, and I stick with it. :P


Dork!




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[*] posted on 8/13/2010 at 01:47 AM


I play a significant amount of DnD (3, 3.5, and some aspects of 4e). I started with table top but as my parties schedules changed it got hard to get a consistent group together. It got to the point that I was forced to give up on table top and to turn to DnD online, eberron unlimited. It doesn't come near table top in terms of the classic DnD party, but makes solo play possible and combat takes at least a little skill in it. For those of you who have played before, whats your favorite class?
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[*] posted on 8/13/2010 at 02:26 AM


Of DnD I've only played 2, but I defiantly like playing a rogue/thief. The extra skill points are very useful and I just love sneaking around and getting lots of back-stab bonuses.



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[*] posted on 8/13/2010 at 09:33 AM


I agree, rogue is definitely one of my favorites. Sometimes, for kicks and giggles. I play Bard and have plenty of fun making my enemies dance themselves to death!
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[*] posted on 8/13/2010 at 07:23 PM


I've played a great many of them... over a very long time.

There is no 'scary' system. Scary is matter of game play.
I've layed creep DnD games and boring CotC games.

The best system to my mind is savage worlds. Simple, elegant, empowers the players and customizations are a snap. It's a great 'framework' to put around your game.
As an Old Time RPGer, it took me a few section to realize how empowering it is when talking about doing what your character does.

As for DnD, I enjoy it, and I Love 4e. With 4e the managed to catch the feel of Advanced DnD with a very fun and interesting combat rules. I don't think the system works for anything outside of Fantasy Adventuring.

If someone was asking for a system to start, I would suggest getting the 20 dollar savage worlds guide.

As for the number of players, it depends. If you want a weekly DnD sandbox game, then 3-6.

I ahve ran 1 person, all the way to 12.

For more information, I suggest the 'Feartheboot' podcast. Good quality, and the talk about a variety of opinions on each subject.
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[*] posted on 8/16/2010 at 08:55 PM


Wow, it's nice to see that I am not the only one!

Any way, I'll have to give those games a try next time I get some cash.

My favorite class right now is the Warlord, although the rogue is quite awesome. I wish I lived in a larger area so that I could find more quality people to game with.

So far there really hasn't been a online version of any table top game that I have liked, although I am looking forward to trying google wave to run something online.
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[*] posted on 8/18/2010 at 01:39 PM


FYI: the 'main' book for savage worlds is 10 bucks.

http://www.amazon.com/Savage-Worlds-Explorers-S2P10010-Staff/dp/0979245567/re...


Should also be 10 bucks at your local game store..which you should support if reasonable.
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[*] posted on 8/22/2010 at 04:45 PM


Haven't had any opportunity to play any tabletop in some years. Don't have enough friends of common interests who live nearby. Enjoyed playing some DnD in the past, Rolemaster, Spacemaster, Merp and Paranoia.

My opinion on tabletop RPGs is that they can be great fun, but it's all about the people. First off a good DM makes or breaks the game. And if you don't have a good group to play then it won't be much fun.
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[*] posted on 8/24/2010 at 08:55 PM


That's absolutly true Kronis. In my opinion it's critical to have a group agreement. What does everyone expect from the game? Hack n slash, story driven, etc . . .
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[*] posted on 8/27/2010 at 01:32 AM


Ok so the campaign is officially underway, and so far so good. Right now, the pc's are watching as the world quickly withers away. They were in a Slip (a airship basically) crash that left them stranded in the middle of nowhere, and are now trying to save the life of a badly burned elf named Varis by acquiring three components to a elven cures all. They have slain a Gorsimore Stag, and acquired a Harvest Owl feather, but now face their toughest challenge so far, sneaking into orc infested lands and gathering a drop of water from the Pure Springs.

What perils will they face? What challenges will they overcome!? Can they survive? Stay tuned!
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[*] posted on 9/8/2010 at 07:10 PM


The adventurers crossed the grey river into Ogrunt orc territory, and were almost immediately set upon by Orcs riding upon Warhogs (giant horse sized warthogs) they were outmanuevered and put to sleep waiting certain death for sacrifice. Were it not for a strange last minute decision by Tumba, the orcen cheiftain, they would have surely been slain.
Tumba noticed something on the Seeker's (Quinn's) shoulder, touched his own and changed his mind.

In any case fate had given them the opportunity for a few more days to live. They used that time to mount an escape effort, which was made much easier thanks to the negligence of their captors. They had to solve the puzzle of the King's Shields, and escaped.

During that time, the Warlock (Eezo) died in battle (monster crit), and was offed a deal from a fell creature. Upon his return to the land of the living, Eezo ended the lives of 3 innocents, a Goblin, a Human and worst of all a child. But, desperation, fear and apathy kept the others from inflicting punishment upon him. After all, survival makes for strange bedfellows.

Now freed, the adventurers continue their quest to save the burned elve's life. But several questions nag at them. Was it really negligence that allowed them to escape? Why was there no guards near their get away boat? Was it help from some other source? Who, and more importantly, why?

All these answers and several new burning questions await, next time on DND update!
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[*] posted on 9/9/2010 at 01:48 AM


Quote:
Originally posted by Geekoid
There is no 'scary' system. Scary is matter of game play.


I beg to differ. Ever heard of F.A.T.A.L.? If not, here's a review:
WARNING! What you are about to read cannot be unread! It's not the review that you should be afraid of it's the content of the game the have to talk about you should fear. Oh, and it's a bit NSFW but only in text.
http://www.rpg.net/reviews/archive/14/14567.phtml




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